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curl-6 said:
globalisateur said:

On PS4 the game doesn't really have usual framerate drops, from time to time the game infact completely freezes during a very short moment (also on a lesser degree on XB1), it's easily visible on the video. One of DF writer think it may be because of streamed loading. It's a problem many games have this gen, notably Thief, Lego or even Destiny in one specific area have those problems which is probably loading related (the game completely pauses waiting for new data) and not CPU / GPU related.

You'd think this wouldn't be a problem any more with the larger RAM of PS4/Xbone. How hard can it be to stream a slow-moving corridor game with 5GB of memory? (Or however much PS4/Xbone have when you subtract the OS)

Mincraft ps4 freezes for half a second everytime the autosave kicks in. Lazy programming I guess. Instead of making a memory copy to be saved, it seems the write function locks the game to save it. Then the game catches up in fast motion to where it was supposed to be on the timeline.

Maybe it's something similar with Alien isolation. Lazily locking a large part of memory to stream data from hdd to, preventing the game engine to continue to work with it. The more memory, the more stuff to read from the slow hdd.  The last of us ps4 had no problem streaming the cutscenes while loading, I never noticed any hickups in Infamous SS either, so it is possible to do it right.

Why not 60 fps. Simple, XBox One struggles with 30fps, game is like for like otherwise, 40% more power, ps4 can max hope to struggle with 42fps. I guess if the ps4 version ran at 900p it might be able to reach 60fps.