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Creative Assembly don't have much experience with consoles and coupled with the fact they had to spread the workload out between 5 platforms so not much room for deep optimisation to take advantage of each hardware.

It could be the 60fps was dropped not just due to the low range CPUs consoles have but also because it was too variable so they went with a 30fps cap for consistency. Perhaps they should have given gamers the option to choose ala Killzone and Infamous.