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While I agree that Nintendo could push some of their new ideas a little more than they do, they do constantly generate new franchises. They just all start relatively small. Just like the mastodont IPs they are currently in possession of mostly had humble beginnings.

In any case, this has nothing to do with why the Wii U is failing. The Wii U is failing because it never had a powerful, marketable presence that people understood. This meant Nintendo never could do any sensible promotional videos, and couldn't get it into hands of prominent pop culture people. Also, while Nintendoland is a great minigame collection, it's a right mess visually, and quickly excludes newcomers simply by being incredibly confusing, contrary to what Wii Sports achieved.

What little traction the system had in the beginning was killed off by the ridiculous decision to have different SKUs available at launch, meaning a shortage of premium bundles and smelly unwanted basic sets on shelves. Department stores didn't get it, and Nintendo weren't good with replacing the unwanted systems until most major retailers had decided to drop the system altogether.

Even many toy store chains around the world who made a killing on Wii and DS have opted to not carry the Wii U, because nobody knew what it was and costomers didn't ask about it anyway. With all the highstreet exposure gone, Nintendo is left selling only to enthusiasts who get their electronics online or in specialty stores. This means they never will build a strong product flow for the system, unfortunate (but not entirely unfair) as it may seem.