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Vena said:

Nah, averages are bullshit in this case. Back in the days of Halo 3, years after launch, averages per day are much more reasonable and they even had concrete numbers. Averages around something like launch when skewed data is an absolute given, then averages are complete horseshit. Like I said, this is textbook: https://www.ma.utexas.edu/users/mks/statmistakes/skeweddistributions.html Its a good read on why medians and averages are both necessary data, and an average will hide a skewed distribution.

Destiny, like any game, has a guaranteed skewed distribution around its launch.

Average of 3.2 million per day doesn't mean much in the long run if you have a hyper dense distribution around launch with, let's say, two weeks of >6 million and then two weeks of <1 million, still an average of ~3 million. This is why average is bullshit around launch.

Avg. after 30 days.

With 30 days you need 15 million day 1 to have less than 1 million at Day 30.

More bigger the timeframe more the avg. is accurate.