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Vena said:
ethomaz said:

They sum the avg per day like:

Day 1: 0.5 avg

Day 2: 0.8 avg

Day 3: 1.1 avg

Day 4: 0.9 avg

...


Hum? That's not how it would work given their first statement. The second number is calculated over the thirty-day average, if you tried adding up then the first number wouldn't make sense unless you had something that was an almost exponential decay to end up at <2 given that at launch it would have been a HUGE number (especially with the many crashes, which would no doubt calculated *times played a day* over and over).

So either we have an exponential decay, or the average is being misrepresented by different calculations to acquire an average.

It would be:

Day 1: Very Many

Day 2: Very Many

...

...

...

Day 30: Very few.

Otherwise the average doesn't make sense. This is why averages are a bullshit number, medians are what one should be giving if they had something to say statistically. It doesn't make much sense as a whole, especially the "3 million per day" average as well, unless... we really are super front-loaded and bloated, then you could still get all these numbers using similar average parameters but you'd an exponential decay.

Day 1: 10 players / 10 logins

Day 2: 30 players / 60 logins

Day 3: 20 players / 30 logins

Day 4: 50 players / 150 logins

* Day 4 is suppose to be a weekend for example *

Overall average: 250 logins / 110 players = ~2.2

Sum avg per day: 1 + 2 + 1.5 + 3 = 7.5

 

if I do overall avg x num of days I have 8.8 but when I sum per day I have 7.5.