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Arkaign said:
CDiablo said:
Its a cross gen game, PS4 has never had problems doing 1080/30 on cross gen. I hope this puts the MS parity argument to rest.


BF4 was cross gen, 720p on X1, 900p on PS4.

Watch Dogs was cross gen, 720p on X1, 900p on PS4.

Unity should be 900/1080, as CPU bottlenecking has jack shit to do with resolution. If you're CPU limited, it will run the same at 240p as it does at 4K, so long as you have the GPU grunt to spare.

The original unfiltered statement from Ubisoft is the only sensible explanation, as nobody has ever once proven a link between resolution and CPU power unless you're using software 3d rendering ala Quake1 non-accelerated/etc (in other words, for almost two decades now they've been de-linked).

So I see this as more proof that Ubi cant do Unity at 1080. Unity seems to be much more demanding. They may have skipped on doing 900/60 on PS4 though and X1 will likely have less lighting effects, AA and so on. As for BF4, that was just EA putting out the junk they had with that game IMO, I am certain they could have made/patched it to 1080 on PS4.

I wouldnt be surprised as we move more colser to current gen you will see a lot more 720(X1)/900(PS4) games. They skimped on the power this gen and I think it will show in time.



Getting an XBOX One for me is like being in a bad relationship but staying together because we have kids. XBone we have 20000+ achievement points, 2+ years of XBL Gold and 20000+ MS points. I think its best we stay together if only for the MS points.

Nintendo Treehouse is what happens when a publisher is confident and proud of its games and doesn't need to show CGI lies for five minutes.

-Jim Sterling