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kupomogli said:
sc94597 said:
kupomogli said:
 The 3DS isn't anywhere close to being powerful enough to run Xenoblade Chronicles, so it's received more than a slight bump in in power. 

Can you substantiate that?  The limiting factor seems to be two things: architecture differences from the wii and raw cpu/gpu speed. Advantages the 3DS has over the Wii is more and faster ram, programmable shades,  and a lower output resolution(allows for more to be done elsewhere. ) Overall a port of Xeboblade would be just a matter of how easy can they fit the code to the 3DS architecture without bottlenecks,  and that is why a slightly more powerful cpu is all that might be needed to save time and money.  Otherwise,  with enough time and money Xeboblade could definitely be ported to the 3ds original. 

CPU and RAM are some of the biggest limitations to every Nintendo console.  The 3DS could handle the graphics of Xenoblade, but the game would probably be unplayable due to framerate.  It's the reason why a lot of DS games and 3DS games have the camera shoved so far up the player characters ass it's not even funny.  Have too much information on screen at once and it won't be able to keep up with what's going on.

Again, substantiate this. What is the bottleneck here? Why would the framerate be lower on the 3DS? Honestly, the reason why 3DS games have close camera angles is because of its low resolution and small screen demand it. It has nothing to do with hardware, especially when we consider it is comparable to the gamecube/wii.