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walsufnir said:
Wazowski said:
walsufnir said:
Game engine seems CPU bound.


Even so, calculation of AI (or other stuff that requires processing power) doesn't have a direct impact on the graphical performance nor resolution.

edit: even so im replying for a comment that isn't necessary a fact (or close to that) xD


It was meant as a non serious post because Ubisoft. Btw I have yet to be convinced CPU has *nothing* to do with resolution ;)

CPU gets the data from the disk and memory and sends it to the GPU, GPU then renders the result, note that how fast the CPU can send that data constrains FPS, but the data itself can only been constrained by the disk space, memory and bandwidth to the GPU, once the data is in the GPU, data is worked on and rasterized, that is, turned into a flat image for the screen, you can have the GPU work less or more by making it output let or more pixels, but the CPU already is out of the equation by then.



dd if = /dev/brain | tail -f | grep games | nc -lnvvp 80

Hey Listen!

https://archive.org/details/kohina_radio_music_collection