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LudicrousSpeed said:
Where were all these people saying you shouldn't compare FH2 and #DC before release when we were getting all the threads comparing the graphics and weather effects? Seems the idea that you can't compare the two racing games only came about after it was apparent #DC was getting killed by critics.

Every time the graphics were compared, 'but FH2 is open world' came up...
So it's not fair to compare the graphics, but it is to complain about of lack of going off road and penalties for cutting corners?

A lot of complaints against DC seem to be formed on it not being an open world racer.
Yet weirdly FH2 didn't get compared for things that are actually part of open world racers. Lack of content seems just as suited for FH2. Small map size (TDU and upcoming crew are far far bigger), lack of motorbikes (Burnout paradise and TDU offer those), lack of crashes simply losing a bit of speed when hitting oncoming traffic (Burnout paradise and NFS add a lot more thrills to racing by including actual risks), lack of police (TDU, NFS have those thrills) It would have been awesome to be chased by French and Italian police. The fun of exploring and doing all the extra open world activities in FH2 is rightfully praised, yet the thrill of shaving seconds of laptimes and close races on tight tracks seems to be barely mentioned for DC.

I like both open world and track racers, yet for totally different reasons. The actual racing is not the best atrraction of open world racers nor is hanging out in a virtual world what defines track racers. (And everytime they do, like the Dirt series, it's merely annoying)