| Goatseye said: Their differences between DC and FH2 are not as disparate as Halo 4 and GTA V. Halo 4- is an FPS, mission focused, dark toned, and mp rich game. How can you compare that to GTA series? DC and FH2 are both racing games. Competitive racing. One tries to reach realism through the environment realism, photorealistic graphics, and the other tries to achieve realism through individual car handling. |
They are different genres.
On one side you have TDU / TDU 2, Midnight club LA, Burnout paradise, Driver SF, Fuel, NFS MW / HP / Rivals, FH
On the other side you have GRID / GRID 2, Ferrari challenge, TD Ferrari racing legends, NFS Shift / Shift 2
Different game styles, different focus. Same way I would classify GTA5, Saints row, Infamous, Watch dogs, Borderlands together, vs Halo, Resistance, KZ, Gears, CoD, etc.
The point was you can't compare Halo 4 to GTA5, as well as comparing open world racers to track based racers is pointless. You can argue FH2 is best in class (although I really like messing with the cops in open world racers which FH lacks). I would argue DC stacks up pretty well against its class.
Ofcourse there are more genres in racing just as with fps/tps/rpg hybrids/survival horror.
Realistic sims Forza / GT / F1
Rally Motorstorm, Sega rally Revo, Pure, WRC.
Pure arcade MK, Ridge racer, Blur, Split/Second, Wipeout HD
Complaining about DC not being open world or requiring you to stay on the track is just as silly as complaining there are no power ups. It's like saying DC has 5 locations to race in, FH2 only 1. Or FH2 has tons of side missions, DC just a bunch of race related stuff. Apples and oranges.







