| rocketpig said: Oblivion had some strong points and with a little tweaking, could have been a definitive RPG. I just think that Bethesda went over the top with the options. I really dislike the idea of becoming guild leader for every guild and basically walking through the game with few consequences for your actions. Take Fallout 2, for example. One of my favorite things about the game were the consequences and labels like "Child Killer" and "Slaver". Fuck around too much and the game slaps you hard for it. In Oblivion, there was too little direction and too few repercussions for doing things like killing an entire town. They throw you in jail... Whoopee... Do that in Fallout and you might have to start the game over because you can't go anywhere without a fight. A little extreme, yes, but completely rewarding. |
Huh. So they toned that down from Morrowind eh? If the town guards saw you kill someone in obivion they just wasted your ass i believe.
Though it was lacking as far as "investigating" went. It was too easy to pull off the "perfect" crime by just killing someone indoors or something... and if you did get good enough to where you could handle a guard or two nobody came after you.
Still it was fun turning into a werewolf, killing and feeding on people then darting out of town to transform back so you weren't branded a murderer.
Still the Elder Scroll games are like GTA games. You end up spending most of your time screwing around rather then doing missions.








