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kupomogli said:
 The 3DS isn't anywhere close to being powerful enough to run Xenoblade Chronicles, so it's received more than a slight bump in in power. 

Can you substantiate that?  The limiting factor seems to be two things: architecture differences from the wii and raw cpu/gpu speed. Advantages the 3DS has over the Wii is more and faster ram, programmable shades,  and a lower output resolution(allows for more to be done elsewhere. ) Overall a port of Xeboblade would be just a matter of how easy can they fit the code to the 3DS architecture without bottlenecks,  and that is why a slightly more powerful cpu is all that might be needed to save time and money.  Otherwise,  with enough time and money Xeboblade could definitely be ported to the 3ds original.