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Kresnik said:
the_dengle said:

Well, really I was referring to AA games in general and using AA as an example of a AA game. Capcom has other AA games, like Mega M-- hm. Well, like Viewtiful J-- oh. Ach, you know, like Lost Pl-- what the hell Capcom, you make it so hard to like you sometimes, you know that??

Regarding handheld franchises, Resident Evil was a quite successful handheld franchise for all of 10 minutes, and then Capcom decided they didn't like being successful. Mega Man was also a successful handheld franchise until they screwed that up, too.

It's kind of strange how many Japanese publishers who had a lot of success on handhelds have suddenly decided that they're too good to settle for merely moderate successes, and have to aim for massive success with every one of their games, even if it means making less money on a lot of them because their budgets are disproportionately large. Like Konami with Castlevania, Capcom with the aforementioned, or Square-Enix with almost everything. Even Grand Theft Auto had very good sales on both PSP and DS, yet Rockstar won't give the Vita or 3DS the time of day.

I'd think the rise of the mobile market had anything to do with this, but these guys aren't exactly making a killing in that space, either.


One of my biggest disappointments of this generation is complete abandonment by the bigger Japanese publishers of handhelds.  Especially given how keen companies like Square Enix were on PSP.

3DS' support is pretty pitiful.  Vita's support is non-existant.  It's such a shame they can't seem to find a way to make these mid-budget, moderate-returns titles work; especially since they'd provide a pretty constant stream of income if they were being made (rather than gambling it all on a "hey, maybe this app will take off" craze on phones).


it WORKS, they just dont want it.   they are allin for the winner takes it all game.  meanwhile smaller companys are taking the mid segment and new companys are taking the mobil cash.