Its annoying that he actually has to say it and it will obviously riffle some feathers. But what he is saying is mostly true.
The simple truth of the matter is that unless a developer sets out to limit the IQ resources of their game, any developer can always do more on the graphics side of things if they drop 60fps.In 10 years, hopefully when 4k becomes a standard, it will still always be easier to run a game at 30fps/60fps. This is not saying 60fps is not better for most games, but its gains over a locked 30fps simply doesn't justify the extra work devs would have to put in.
Ideally, the best thing would be for a dev to build their game with a locked 30fps but give the option for gamers to unlock that and run it at whatever fps their rigs allow. Which is mostly what already happens now with PC gaming.
I would love 60fps, but I honestly don't care if its not there. What I do care about is an unlocked fps at any framerate. Thats what I notice. If you have 30fps that occasionally drops to 22fps or 60fps that occasionally drops to 48-52fps, you WILL notice it in the form of judder. Every single time.







