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Dante9 said:
I know what the dev is talking about. Human characters in games act ridiculously with too many fps, it just looks stupid. They bounce around too fast, looking gamey instead of looking like real people. The same goes for cars and such, of course. I'd rather see my characters moving 'realistically', rather than ricocheting around in fast forward, like rubber men on steroids.
It can be argued of course that certain genres will simply deliver a more enjoyable gaming experience with more fps, or that objects in games don't need to reflect the behavior of their real life counterparts.
Also, I agree about The Hobbit, it looks like a TV show rather than a blockbuster movie. Yuck.

How does the framerate make it look like a TV show? So TV shows are 60 FPS over there?

Having too many frames is nonsense, you don't see things around you in frames unless you are living in a movie. There is too few frames which deviates from actual life and 30 frames in a second is ridiculously low. People got used to the slideshows and when they are presented something closer to the reality, they feel strange. 

Also, Ubisoft.