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I actually preferred the Uncharted 4 teaser at 30fps.

I think it depends on the game and the desired aesthetic and gameplay feel. 60fps will always benefit gameplay (some games more then others). But I think a dev really has to believe that the cinematic feel of their game is more important then slightly more fluid controls, but I don't think most do. I just think they're caught up in the competition of making the best looking game afraid to appear behind. To the general public graphical quality and effects is more immediate in terms of positive impression then frame rate.