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QuintonMcLeod said:
 

 

I'm not comparing the specs at all. You guys are. First off, lets get a few things straight:

 

1) The PS4 cannot smoke the PC... Period. The PS4 can't even do 4k gaming, while the PC can. What a silly thing for you to say.

 

2) Like I said, I didn't compare specs. I'm comparing performance. The link(s) I provided allow for one to create a PC for $400 bucks or less and provides 1080p AND 60fps gameplay with higher quality visuals. 


1) I'm talking about that PC. In this case, yes it can and it does. That GPU isn't nowhere close to good for 4K. Just take Shadow of Mordor, it wouldn't even run it's Ultra textures designed for 4K and you probably would have to settle for Medium quality on textures only for VRAM. PC can do 4K, but with a good GPU, not the one you posted. And don't use "period" to end your arguments, unless you are 100% sure that they are correct, something that isn't happening.

2) 1080p @ 60? Not always quite there. Look at here. It's more like 1080@50 on High in BF4 or 1080@35 on Ultra. Crysis 3 makes it even worse. That PC you posted won't get you to 1080@60 in a consistent quality for this gen since it suffers with titles that are out now, right at the beginning of the gen. Once more, it's a console. It actually performs even better than the hardware it gets because it has closed specs so you can optimize your code and it has low level APIs. You can't outperform it with a barely better GPU.

Do you really thing that if a PC with the same specs than a console were able to beat them by the same price that companies like Sony and MS would still expend millions of dollars and several years building a hardware and developing APIs if a simple YouTube guy with zero knowledge about hardware enginering could do better? With parts that he didn't even had to buy in large quantities to get a better price? Does that make any sense to you?