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askel50 said:
CGI-Quality said:
askel50 said:
CGI-Quality said:

-snip

Those aren't enthusiast PC specs, imo are middle-high end. Anyway that is what they usually put as recommended system requirements for AAA titles. That's the standard they aim to, like it or not.

I didn't say those were enthusiast specs. 

In any event, a PC standard isn't the same as what is expected from a console. That would be silly, anyway, as PC standards are constantly changing and console specs are fixed hardware. Beyond that, Sony, themselves, went and spoke to developers about what they wanted. The company didn't build the machine all on their own (a first for them). Thus, I don't get what you're on about.  

I was simply stating that the way the PS4 was marketed and what the users have come to expect (always 1080p) it's not going to happen. I'm not saying that this was a bad choice, but people have to make peace with reality. You are right PCs evolve fast, but we are in the first year and the gap is already this big. Last generation didn't paly this way. Consoles held up to PCs for a couple of years.

So far, it happened for all but 1 game as far as I know (BF4 which is technicall mess anyway), so i I say full HD expectation is reasonable for PS4.

Games such as UC4 have graphically fidelity (from what we've seen) which matches anything on high end PC at the moment is targeting 1080p/60fps, and this is only the 1 year into the PS4's cycle. Compare launch titles of PS3 and its 2013 exclusives and you'll see what huge progresson was made. While the hardware on a console is fixed, its graphical quality is always evolving into something better. Perks of dedicated hardware