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cpg716 said:
Wow.. How about #NeedBetterCPUforBothConsoles.. since.. the reason for the "parity" was the CPU issues with BOTH consoles.. nothing to do with GPU.. Read the article.

This is a mobile CPU in these consoles.. AI is the reason here.. not Pixels or GPUs..

The amount of pixels on screen is purely a GPU work. It's not like improving a CPU will give you more pixels in this case. It can improve framerate because the time you need to put a frame out doesn't depend only in rendering work (GPU) but on AI and physics routines (the first is on CPU the second can be on CPU or on both). A bad CPU can impact the framerate because the AI routines would take more time to run, but that doesn't impact the pixel count, because they are independent operations that aren't CPU bound. Before you jump to your conclusions, be sure that you know a little bit about 3D real time rendering before saying things that are completely incorrect.

And even about the CPUs, they are probably enough. We already know that Mantle and DirectX 12 will allow PCs to improve framerates simply by removing unnecessary high-level access that demand too much CPU time. Basically, you will be able to keep the fps even for weaker CPUs. PCs have strong CPUs for gaming simply because the excessive abstraction layers make it necessary even for games that aren't doing simulations or other CPU-heavy operations.

Their reasoning about CPUs was about the AI and that's is a CPU work. The article clearly says that. Even then, it looks more like a lazy work from them looking about how their previous AIs were pretty dumb.