starcraft said: I can understand why people would be annoyed about Ubisoft deliberately holding a game back on any console (if, indeed, that is what has occured). But that is not what I am saying. For all the 50% talk, the graphical discrepency between the PS4 and Xbox One has thus far proven to be all but insignificant outside of internet forum direct comparisons (that are quite dubious more often than not). The PS4 has a graphical superiority that seems to amount to a very small real world difference. It seems even more insignificant when compared to the capabilities of even a moderately powerful PC. This, my point is that it seems ironic when people make graphics-focused complaints about the Xbox One, in support of the PS4. Last point = agreed. |
I'm sure you've heard of the question "what weights more, a pound of leather or a pound of feathers?" If you ask people that, many will say leather instinctively. Why? Because despite them obviously weighting the same amount, one is perceived to weight more. That effect is very much comparable to the current PS4/X1 situation.
We know the PS4 has a hardware advantage of about 50%~, and we know that advantage translates into a similar real world performance variation. Both of those things are simple math. What we don't know is how effectively that power advantage can be used.
All we have to compare right now is multi-plats that use the difference for little more than resolution or frame rate (which in linear terms is incredibly wasteful), and no exclusives similar enough that they can be compared in a manor people perceive to be "fair".
DC vs FH2 are a good example of that. Many can't look past their linearly perceived value of the term "open world", so despite DC having a considerable visual advantage, many with that particular forced perception won't consider it valid (which i find odd, given many are willing to admit Infamous is more technically impressive than Killzone, despite the same apparent "unfairness" of the comparison). It's that type of forced perception that likewise allows some people to claim PS4 > $3k PC. In reality it's silly, but they'll defend their belief to the death, regardless to the evidence.
As the PS4 and X1 receive more exclusives, i expect the perceived difference will grow quite radically, even relative to a fairly powerful PC (and shrink slightly towards the end of the gen, but that's a different topic). It's all a matter of what forced perceptions people do and don't have, and which games can tick the right boxes.
It's why i believe Ryse and Killzone are graphically equal, despite knowing that Killzone is the much more demanding title. Ryse simply uses its resources much more efficiently than Killzone. Which of course begs the question, what would an equally efficient Killzone look like? We'll have to wait and see ^^