shikamaru317 said: Did anybody read the paragraph about AI? They're not intentionally holding the PS4 back, the game is CPU bound and both Xbox One and PS4 have roughly the same CPU, hense why the performance is the same. Would you rather they decrease the number of characters on the screen just to hit 1080p? I swear, gamers this generation have been so obnoxious, this desire for 1080p is holding games back from their true potential. Face facts guys, neither the Xbox One or PS4 were as powerful as devs were hoping for, that's why they're only equivalent to mid-range PC's this gen whereas last gen 360/PS3 started out equivalent to high-end PC's. Let developers optimize games the way they want to optimize them instead of telling them that 1080p/60fps are requirements, you're forcing their hands by doing that and causing them to have to make sacrifices they don't want to make. I applaud you Ubisoft, for having the balls to stand up to obnoxious gamers and do what many other devs have been too scared to do, refuse to sacrifice features you wanted in the game just to hit 1080p/60fps. |
Bravo, best post in the thread. It's sad to see people clamoring for a higher resolution at the expense of things that actually matter to actual gameplay.
And the funniest part is all these shouts of "parity" and Microsoft paying for "parity", just because two games both run at 900p and 30fps does not mean there is parity. You can expect the usual superior textures, etc in the PS4 version. There is no real parity.
Strange how one machine supposedly holding another back is only just now a big deal. PC gamers have been dealing with it for years. My favorite game thus far of this gen, Titanfall, was even held back by the PS3. Who cares? Game is fun.