vivster said:
Exactly yes. Believe it or not but the GPU actually needs the CPU to feed it stuff to render. So if the CPU is maxed out, the GPU will be behind in its work load resulting in a maxed out CPU and a GPU only at half capacity waiting for the CPU to finish. Meaning if your CPU is fully maxed out, all the shaders in the world will not create more frames on the screen. In the future stuff like this should and probably will be circumvented by GPGPU meaning that the GPU will take off some load of the CPU for tasks that the GPU can do a lot quicker and more efficiently. |
I wonder how long it will take for us to see GPGPU be utilized in this context. Very few consoles games are built around the CPU (likely why both MS and Sony opted for GPU > CPU set ups), so it would require specific developers like Ubisoft to bother.