By using this site, you agree to our Privacy Policy and our Terms of Use. Close
Soundwave said:

Well one being a phone for example is a pretty huge difference. Besides the different SKUs being different isn't bad really ... it gives incentive for a person to buy both if they have a large investment in the ecosystem already, a person who normally may only buy a Nintendo handheld may say "well gee, it would be nice to play some of these games on TV at home, maybe I'll pick up the Nintendo Fusion Home version too, it's pretty cheap". 

No they can't compete with PS5 (not even sure there will be an XB2) for raw power, but I don't think Nintendo really gives a crap about that anymore. For Nintendo's style, even Wii U level of power suits them just fine, and a Fusion home device honestly could be considerably more powerful than that if they really wanted it to be. I think it could be in the range of 800-900 GFLOPS with 3-4 GB of RAM (for games) and a more modern DX11 style graphical effects. That will result in graphics on screen for Nintendo games that I think most people will be quite happy with, especially if the price point is sub-$200. 

They need to leverage their Virtual Console back catalog better though and this system should also be able to rework Wii U titles so it has a lot of software to play from day 1. 

Two SKUs isn't a benefit on a company if both SKUs are sluggish. Imagine Wii U/3DS were one product line ... in that case, they would be on pace to sell 100 million units between them for one generation (and games like Mario 3D World would have access to a larger userbase) ... but seperately they weaken Nintendo's case that this was a successful gen for them. 

Well, if they are exactly the same, I highly doubt there will be enough people buying the console itteration just for the sake of playing the exact same game at home. Just look at the Vita... Most of the games that are playable on it are playable on the ps3 or elsewhere but that doesn't mean people are saying, gee, I can't wait to invest more on Sony's eco system and play these games on the Go... Heck, the only reason the handheld is still selling is cause there are games coming out in Japan...

Also, if its a portable device, how on earth do u expect it to even have dx11 style of graphics with x86, specially if its sub $200 while maintaining great battery life? See, the issue is that with x86 tablets, as of right now, aren't ment for gaming with x86. If you look at the windows tablets for $500-$900, they have a decent cpu with a really terrible GPU and the reason for that is to concerve battery life. The reason why ipads/androids tablets are able to play games while having great battery life is cause they are all arm architecture and adreno gpu which again, third parties don't want...

And sure, having 2 sku's that are sluggish isn't a good thing but all that means is that they have to look at what they have done wrong this generation (3d + gamepad) and fix it in the next generation. Every company makes mistakes but that doesn't mean they should just give up... Microsoft made mistakes with Windows 95, Millennium, Vista, 8, Sony made mistakes with their PCs, TVs and a large list of other things and etc but u don't see them giving up just cause they goofed once a while (Granted Sony shutdown their PCs but thats cause they were failing at it for a super long time)... Imagine if Microsoft stopped making consumer windows after vista and just focused on the Server market, that would be crazy!



                  

PC Specs: CPU: 7800X3D || GPU: Strix 4090 || RAM: 32GB DDR5 6000 || Main SSD: WD 2TB SN850