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Will have to see how everything stacks up when DX12 launches w/ Windows 10, according to Nov 2014's edition of Maximum PC:

"Intel's demo runs on a Microsoft Surface Pro 3 tablet with an Intel Core i5 processor, and delivered that huge performance leap simply by switching from the old API to DX12, without any hardware tweaks.

Specifically, a 3D app tasks the CPU and integrated graphics with rendering a scene filled with 50,000 asteroids. Two modes - Maximum performance and maximum power saving-switch the focus from pure frame rates to maximum battery life. In performance mode, the app runs as fast as possible within the thermal and power constraints of the platform. Using DX11, it pushes 19 frames per second. Switching to DX12 sees a 70 percent jump to 33fps."

Next few years are going to be awesome for PC Gamers, provided you know, devs are interested in playing around with it, of course.