| kupomogli said: Uh, yes. If the game was who can get the first combo, then bound wouldn't change it. You should stop sucking at the game. When I first played and sucked at Tekken 6, practiced quite a bit, thought I got better then played against a friend who was good at it. I used the complaint that the moment they get you into a combo it's over. That's not because it was true, it's because I sucked. I can go play against high level players and while I'll still lose the majority of the time, once they get me in a combo and I hit the ground, it's not over like it was when I was new at the game. They get me against a wall, it's not over. Obviously with a player on the ground or a player against the wall you have an advantage, but that's it, an advantage, not a win. I'm no Tekken pro, far from it, even stated above I'm a little bit higher than scrub level. i'm decent with a few characters and know the mechanics. |
Just because he didn't like 'Bound' doesn't mean he wouldn't be good at the game. I hated it, I learnt 1, maybe 2, bound combos with my main character of choice but other then that used tried and tested Tekken gameplay to win online and I won most my fights. I still think the idea of bound was broken because there was no way to stop it if it happened. Tekken Tag 2 was a joke with that, it's not fun just to sit and watch as you are pummeled just for not blocking a mid.
Hmm, pie.







