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ethomaz said:

 http://www.eurogamer.net/articles/digitalfoundry-2014-shadow-of-mordor-face-off

Special thanks to @globalisateur that said the game was 30fps locked while the motion blur tricked me.


Thanks!

But like you said it's also possible that some earlier versions of the game were uncapped even if some people still watched the capped game (like the gamersyde video) and still thought it was uncapped. Anyway It's the same game, but just capped. the game could run at ~35-60fps like Infamous or better like like Tomb Raider, we'll never know.

 

Launch day open world multiplat: AC4 game 900p on XB1, 1080p on PS4 with better AA (for reminder we had the glorious customized SMAA 2TX on PS4)

11 months later open world multiplat: Mordor 900p on XB1, 1080p on PS4 with better shadows & vegetations (and sometimes I noticed better textures even if DF refused to admit it).

The PS4 ~40% advantage is rouglhy the same even after 10% boost, and june SDK... 

People will say, but some games have same resolutions, yes but at launch too with for instance Fifa 14 which was perfectly identical a launch too between both consoles. Some developers aim for parity (mostly EA), but even then, they have trouble reaching it now for Fifa 15 (Suprisingly no motion blur on XB1 version) and Destiny and Minecraft, both games run with constant frame pacing issues on XB1, resulting in regular judder which should be for everyone the worst thing that could happen to those versions. 

Aren't you surprised DF never done a face-off for Minecraft? I mean, it's just the most sold game of the decenny! Now you know why.

And when DF wrote a full negative preview article almost only about the frame pacing issue of the Destiny Beta PS4 version (which have being fixed after), now this constant frame pacing issue is fully in effect in the retail XB1 version, but now "it's not a big deal" and they barely talk about only focusing about the visuals, competely ignoring the framerate constant judder.

Constant frame pacing issue is now "not a big deal" for DF? since when? I thought it was their worst ennemy in previous articles like the Destiny PS4 beta, NFS and others.

 

What people forget is that XB1's SDK improve as much as PS4's SDK. The difference is that Microsoft talk about their improvements much more that Sony which are almost completely silent about it. But we have indirect clues from developers that Sony are regularly improving their own SDK and drivers both for the CPU and GPU.

 

EDIT: About the AA, I don't think they are using FXAA, and DF never wrote as far as I know "FXAA", they just wrote "post AA". And I don't think it's pure "vaseline" either because it's somehow improving the edges notably of the sword compared to the PC version and some edges are barely touched. It could be a modern version of Quincunx, only the AMD version. Some kind of supersampled but blurry post AA, but still better somhow that FXAA, which has tons of awful artefacts not seen here. Here It's blurry, yes, but it's very clean surprinsingly notably the main characters.