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Xxain said:
kupomogli said:

I liked bound combos. It's really no different than doing an attack that hits you up into the air so you can combo off of, this one just bounces you off the ground so you can start a juggle. The amount of damage players do reduce after the first few hits and the players get knocked further away each hit, so there's a pretty much a damage barrier regardless what combo they do.

Scrub players, which I'll admit I'm an intermediate scrub, should love the bound system because it gives them more possibilities of actually doing a combo chain. Instead they complain about it and get the feature removed from Tekken 7 because they don't like the look of it. Thanks for making it hard to get decent in Tekken again scrubs :(.

Uh no,

Bound turned Tekken into "who can get the combo first". They made no game mechanic in which players can get free... thats dumb ... so if you get caught in a combo your at mercy of the opponent. If they can juggle/bound you to a wall.. Consider match over. 

Uh, yes. 

If the game was who can get the first combo, then bound wouldn't change it.  You should stop sucking at the game.  When I first played and sucked at Tekken 6, practiced quite a bit, thought I got better then played against a friend who was good at it.  I used the complaint that the moment they get you into a combo it's over.  That's not because it was true, it's because I sucked.  I can go play against high level players and while I'll still lose the majority of the time, once they get me in a combo and I hit the ground, it's not over like it was when I was new at the game.  They get me against a wall, it's not over.  Obviously with a player on the ground or a player against the wall you have an advantage, but that's it, an advantage, not a win.  

I'm no Tekken pro, far from it, even stated above I'm a little bit higher  than scrub level.  i'm decent with a few characters and know the mechanics.