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bobobologna said:
Ok, I think we can agree that the standards for resolutions are pretty muddy as to what is official terminology and what is not. Computer resolutions are extremely standardized, whereas differing standards for each countries broadcast system requires different standards for TVs. If I say this is a SXGA monitor, there's no question as to what the native resolution of that monitor is.

I also think we can all agree that 1080p is generally accepted by most people to mean a resolution of 1920x1080. Calling GT5 Prologue a 1080p game is (IMO) technically correct, but is potentially misleading to consumers. BUT, it's no different (again, IMO) from saying this or that game "supports" 1080p. You wouldn't believe how many people think Halo 3 runs at 1080p because "it says so on the back of box."

And that's basically the last thing I'll say in this thread.

And before anyone here does claim that Halo 3 runs at 1080p, no it does not. It outputs a 1080p image, it upscales to a 1080p image, but it does not run or render at 1080p.

Bobobologna.

 

Television broadcast standards are very standardized and also very complicated. They are much more standardized and complicated tahna standard computer monitor since everythign has to fall within exact parameters for full compatability with all sets. Not only that all sets must be able to display what the signal is sending for that standard. This dictates everything from Framerate to viewing area to aspect ratios to color. With the advent of ATSC it has become closer to computers you no longer have to focus on getting your color between nine oclock and 12 oclock on vetroscope but it is still slightly more restrictive than a computer monitor. There is a lot that goes on with a signal that your tv takes care of before you actually see the image and the newer sets allow for a greater variety but it is still not anything goes. I am just glad that Title Safe will be finally gone in about 5 years for the most part.