Nem said:
Intrinsic said:
Nem said: The characters look bigger. It looks interesting, but the gameplay is still the same and unfortunely i got worn out of it with Tekken 3, 4 and 5. |
Funny you say that... unless you want them to change fundamental move sets and systems of tekken (thats like saying they should make hadoken a grab in streetfighter instead of a projectile) then I don't know what you are talking about. Cause Tekken 3, 4 (especially), 5 and you didn't add 6 play NOTHING like eachother.
Tekken 3 was everything tekken should be; the perfect tekken. Tekken 4 added position grapples and walls, in addition to wall pushes and/or grabs and different arena elevations, also expanded on just frame moves. Tekken 5 was tekken 3 on steroids, some say this is the best tekken ever made. Tekken 6 added the bound system and rage (or was this in tekken 5). Anyways the bound system practically completely changed the games combo system, for better or for worse.
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I'm very casual on my 3D fighters. While Tekken 4 had a different control scheme with up going in the background, 5 went back to what 3 was, just like 6. Generally they play the same. I'm sure that an in-depth fan will find them different, but essentially there was no change to the formula. The cases you talk about are mostly situational and balance changes.
I think the combat system needs a shake up to make it interesting for me again. I could sugest a bar and some supers ala Soul Calibur V but i know Tekken fans will twitch with anger over that. Its a game for the fans i suppose. I guess i'm not enough of a fan for it to be for me.
I do like the new hit special effects though. Makes it look more visceral. Kind of reminds me of Killer instinct, but not so over the top.
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Did you read the second post? Rage move are supers of tekken series