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billy07 said:
IllegalPaladin said:
iclim4 said:
billy07 said:

MGS3 story sucked because it was too straightforward. One major twist at the end. The rest was simply "go here, then go there" not enough twists or revelations. There also wasn't enough trademark philosophy like at the end of MGS1 and MGS2. The Cobra's had no backtory at all. And the game made you feel sorry for a patriot (The boss), and patriots are utterly pathetic in my book so I really couldn't sympathise.

Granted, I guess it's just personal preference.

And most people here don't like codecs?
I liked that feature. Conversation changes depeding on what you do in the game.
It makes me feel like I'm doing something to change the game.

http://youtube.com/watch?v=K--YiJma6xI

Here's one of snakes best codec conversations. ^_^

I don't have a problem with codecs in general. I just didn't like how large of a role they played in MGS2's storyline and that you're watching important conversations for a long time. Background information and humor is awesome in MGS1, 2, and 3. However, when MGS2 had all of these characters talking to you in pretty long codec sequences throughout the entire game.... I would get a little bored.

Yes, the codec stuff in MGS3 like that cardboard box video are great. I especially love the 'how does it taste' arguments between Para-medic and Snake.


MGS3 had way too many funny codec convo's and not enough serious ones. The lack of balance ruined it for me.


With me, I felt the balance of funny codec conversations was offset by the serious cut-scenes and the optional funny codec conversations were the comic relief to watching Snake's arm being broken, losing an eye, ect.

___

@Rocketpig,

"What... no... I didn't order any pizza. I don't care if it was from this frequency, I didn't make the order. *pause* It's a radio inside of my ear acting with the tiny nanomachines inside of my body. How the HELL could somebody else have placed that order?!"