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IllegalPaladin said:
iclim4 said:
billy07 said:

MGS3 story sucked because it was too straightforward. One major twist at the end. The rest was simply "go here, then go there" not enough twists or revelations. There also wasn't enough trademark philosophy like at the end of MGS1 and MGS2. The Cobra's had no backtory at all. And the game made you feel sorry for a patriot (The boss), and patriots are utterly pathetic in my book so I really couldn't sympathise.

Granted, I guess it's just personal preference.

And most people here don't like codecs?
I liked that feature. Conversation changes depeding on what you do in the game.
It makes me feel like I'm doing something to change the game.

http://youtube.com/watch?v=K--YiJma6xI

Here's one of snakes best codec conversations. ^_^

I don't have a problem with codecs in general. I just didn't like how large of a role they played in MGS2's storyline and that you're watching important conversations for a long time. Background information and humor is awesome in MGS1, 2, and 3. However, when MGS2 had all of these characters talking to you in pretty long codec sequences throughout the entire game.... I would get a little bored.

Yes, the codec stuff in MGS3 like that cardboard box video are great. I especially love the 'how does it taste' arguments between Para-medic and Snake.


My favorite was the codec conversations during battle... Serious WTF going on during those moments.

I can just imagine Raiden:

*pauses*

Hold on, gotta take this call.

*sheathes sword*

Yeah, this is Raiden. How can I help you? Yes, I have a minute. No problem, I'll hold.

*raises finger in "hold on for a minute" gesture*

 ... Ten minutes later, battle resumes.




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