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curl-6 said:

HD development is generally a far more costly endeavour than SD development.

Skyward Sword may have had a drawn out production, but asset creation would've been much simpler.

Poor planning means more money spent. There is no way Iwata approached Aonuma after his team finished Skyward Sword and said, "That cost way more money than we intended it to. It cost too much money to make, in fact. Here is a blank check, be sure to spend even more money on the next game."

They have a budget, and a schedule. Sometimes schedules get pushed back. Sometimes budgets have to be stretched. Skyward Sword got pushed back two years and stretched its budget a lot so that it wouldn't be pushed back even farther.

Seriously, you are arguing that using higher resolution textures will cost the dev team more than two years of development hell and an overburdened crunch time at the end of production. And you are adamant that the game will be pushed back even further with no evidence to support this outside of 'but these other developers delayed their games.'