Vena said:
That's as sham and hyperbolic as they come. No one said they can't make mistakes, so leading your reply off with that very sentence is... bad. I agree with you on "why" they took up the game from its death bed, to a degree, but I do not agree on the idea that they somehow thought this title would suddenly become anything more than the original: why would they expect it to sell much of anything when a combined user base of several tens of milliosn couldn't push the original over a million naturally? On a console with no such userbase either in size or orientation. There's no reason to say they were over-estimating a dead title... it was dead for a reason. They may have thought the WiiU would be in a better place but that reality became apparent over a year ago and they've had ample time to pull the plug or update their estimates and budgets accordingly. I just see no reason to assume they over-estimated it, and then continued to over-estimate later. This was a move to court fans, and fans of the game and this type of gameplay, it has courted but that's not large a number (at least in Japan). It was a financial sink to build at the core gamer. And, considering how Iwata operates, I can easily see him continuing a project on a game like this because he loves games, sales be damned (every once in a while). You yourself are going into hyperbolic "screwing the consumer" with the original 3DS price. That WAS the price of it construction. They may have overshot their expectations with the 3D gimmick but it wasn't like they had a 100$ mark-up on the hardware. And if anything, Bayo1/2 is anything but screwing the consumers with two for one deals like this. Your notion of them "screwing the consumer" is nothing short of fantasy. |
You know, really, I just don't care as much as you do about this.
I'm sorry that I said that Nintendo might have over-estimated Bayonetta. It was a horrible, horrible thing to say.








