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Vena said:
pokoko said:

Hm, yes, now that I think about it, Nintendo has never made a misstep or misjudged the market.  What was I thinking?  As we know, anyone who has made games cannot over-estimate how well a game will perform.

Might want to slow down on the hyperbole juice.  I never said they thought it would sell ten million units but did they think it would sell more copies than it has?  I'm pretty damn sure, to be honest.


Let's not build men out of straw. There is misreading a market on the heels of success and expectations, and then there's thinking a game that was a commercial failure will somehow magically become a commercial anything-other-than-failure. There is precedence for Bayo2 to fail, there is no precedence nor was there a market expectation from anyone in the industry that it would succeed or be a worthwhile investment to fund. So I cannot believe that any company in this day and age would "over-estimate" a title that has never achieved anything more than an acclaimed cult-hit.

I'm not arguing on expectations of it selling bad to less bad, it was always going to sell poorly and exactly how poorly is yet to be seen world wide but you have to consider that the first barely broke six digits with bargin bin sell through and massive advertising budget from SEGA. There's no reason for a company to overestimate this time of "failed" product. I am arguing on the fact that Nintendo did not make this as an investment they expected to make them back their money or make much money on in general. They did it to fatten their portfolio on offerings and as a move to court fans, ie. a move for the fans. They may well be a for-profit organization but moves like this aren't made on the basis of "profit first" because profit from this sort of move is never guaranteed. And, again, there is precedence for them doing stuff like this "for the fans" (and with some expectations to draw in outside fans of the genres) in the past.

If Nintendo cared about sunk costs so much and "for the profit", they'd have axed this project last year, we're talking a year+ of development time where they already knew the picture of the WiiU's failure.

Let's not build straw-men?  I said that I think it's possible that Nintendo might have over-estimated Bayonetta and you replied with, "You are speaking of Nintendo as if they have never operated with 3rd parties or have any sense or, seemingly, made games."  Where did I say that Nintendo thought Bayonetta would turn a profit?  You might want to follow your own advice.