Vena said:
I'm not arguing on expectations of it selling bad to less bad, it was always going to sell poorly and exactly how poorly is yet to be seen world wide but you have to consider that the first barely broke six digits with bargin bin sell through and massive advertising budget from SEGA. There's no reason for a company to overestimate this time of "failed" product. I am arguing on the fact that Nintendo did not make this as an investment they expected to make them back their money or make much money on in general. They did it to fatten their portfolio on offerings and as a move to court fans, ie. a move for the fans. They may well be a for-profit organization but moves like this aren't made on the basis of "profit first" because profit from this sort of move is never guaranteed. And, again, there is precedence for them doing stuff like this "for the fans" (and with some expectations to draw in outside fans of the genres) in the past. If Nintendo cared about sunk costs so much and "for the profit", they'd have axed this project last year, we're talking a year+ of development time where they already knew the picture of the WiiU's failure. |
Let's not build straw-men? I said that I think it's possible that Nintendo might have over-estimated Bayonetta and you replied with, "You are speaking of Nintendo as if they have never operated with 3rd parties or have any sense or, seemingly, made games." Where did I say that Nintendo thought Bayonetta would turn a profit? You might want to follow your own advice.