Vena said:
Nintendo wasn't even shopping for this title as Kamiya has now made obvious, PG was the one who was looking and Nintendo didn't come up until near the final-death of the title and whatever work they had done. The title was greenlit on the past prospects that the WiiU was going to do well, to fatten up the portfolio, but those illusions were gone last year. Not cutting the project, on a project that would never sell exceptionally or really shift demographics outside a few thousand here and there, was definitely not the act of a "for profit" mindset. (Likely, too, Nintendo got to skip out on some development cost depending on the contract and how far along the original work was...) (There's a reason that Sony and M$ didn't pick this up, especially Sony seeing as how these games have been fairly tied to the brand with DMC and other action titles, they're not going to sink money on a dead IP (and Sony's not going to fund anything they can't own the IP to). They'd make a new IP rather than continue an old one, which is what M$ is doing.) Ultimately, this is still in-line with what Sin&Punishment 2 was, a title for fans, one hopeful to bring new core players to the console, but not a title that was ever expected to turn a profit or revolutionize the image of Nintendo. |
Hm, yes, now that I think about it, Nintendo has never made a misstep or misjudged the market. What was I thinking? As we know, anyone who has made games cannot over-estimate how well a game will perform.
Might want to slow down on the hyperbole juice. I never said they thought it would sell ten million units but did they think it would sell more copies than it has? I'm pretty damn sure, to be honest.