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zumnupy10 said:
Kane1389 said:
zumnupy10 said:
Hard to believe really. If true, it's probably the biggest difference in performance of a PS4/Xbone game so far.

Half the frame rate is easily noticeable and unaceptable.


Tomb Raider was also 30fps of Xbone and 60 on PS4


At least in TR's case.  Resolution was 1080p on both consoles.

Nope.

''To begin with, let's address the differences between the two versions of the Definitive Edition on offer. PlayStation 4 users get a comfortably delivered 1080p presentation backed up with a post-process FXAA solution that has minimal impact on texture quality, sporting decent coverage across the scene, bar some shimmer around more finely detailed objects. Meanwhile the situation is more interesting on the Xbox One: the anti-aliasing solution remains unchanged, but we see the inclusion of what looks like ---> a variable resolution framebuffer in some scenes, while some cut-scenes are rendered at a locked 900p, explaining the additional blur in some of our Xbox One screenshots. Curiously, the drop in resolution doesn't seem to occur during gameplay - it's only reserved for select cinematics - suggesting that keeping performance consistent during these sequences was a priority for Xbox One developer United Front Games.''

http://www.eurogamer.net/articles/digitalfoundry-2014-tomb-raider-definitive-edition-next-gen-face-off



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