IllegalPaladin said:
Also, MGS3 wasn't as codec driven and such. The dependence on codec scenes in MGS2 was rather annoying to me. Are they able to talk with their minds or something? How would using codecs stop somebody from intercepting the conversation, especially if they're three feet from each other? For example, when you rescue Ames, he suggests moving to codec communication and Ocelot watching them through a camera becomes annoyed when they stopped talking, which is sort of weird considering you see Raiden using the codec in actual cut-scenes and the other characters can hear him. |