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zero129 said:

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<--Looks much better then Ghosts and Runs better care to explain??.

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Anyway as you can see (And you even helped me prove this with the list you posted also) is that the avarage gap between the 2 seems to be 900P vs 1080P (And the is a lot of games thats the exact same on both) big diff between 900P@60FPS vs 720P@30FPS compared to 1080P@60FPS wouldnt you say

Now yes a 720P image is clearly going to look a lot less sharp then a 1080P image but you do know that the is a lot of people out there who cant even notice that?? shocking i know, Now sure on Paper a 900P image vs a 1080P image will show as having a 40% incress in res or whatever, But in the Real world if you show someone a game running at 900P with good AA and one running at 1080P i bet they wont see a 40% diff at most they might say "Well PS4 version looks about 15-20% better"

So as you can see im still going by real world judgment and not whats being said on a Piece of paper.

Now that list didnt take me long to find at all.

Ah, so you chose the loose connective assumptions route ^^

We're talking about how the PS4 and X1's specs translate, on average, into the real world performance of games. What you assume people can and can't see is irrelevant. You can argue that resolution is not the most visually noticeable place for the PS4 to use its power advantage, but that doesn't change the raw power difference being displayed. Nor is it what we were discussing. That's simply you making an assumption about how people will see one specific use of that power.

And in regards to your first question, i already answered it. "When we see differences as larger as 720p vs 1080p (a 125% difference, scaling up of course, since that's the direction PS4/X1 comparisons tend to be done in) a good chunk of it can be credited to poor optimization." It would seem SG have a better understanding of the X1 than IW did at launch. I expect it also helps that MS have been sending teams to various developers to help them achieve as close to parity as possible.

900p vs 1080p appears to be the organic visual difference between games that don't purposely strive for parity. 720p vs 1080p isn't, it's reflective of some developers having a slightly hardware time with the X1 (or occasionally simply being lazy, in the same way some devs don't bother to optimize games to utilize the PS4 properly).

You really need to stop flip flopping. It was 15% to 20%, then 20% to 30%, and now it's back to 15% to 20% but you were apparently using it in reference to something completely different? :p What happend to the 20% to 30% figure? In a previous post you used 15% to 20% specifically in reference to real world power. Curious that.

So either you're trying to change your argument since your previous one fell apart, or you believe that resolution is the only thing in games for which the PS4's power advantage can or ever will be utilized for (rather that it simply being the easiest on the developers side). You were also apparently kind enough to do a full study on 100's of different people, along with the TVs they use and the distance they sit from them, to determine an estimated perceived difference of this one specific part of games.

I know which of those two seems more probably to me :P

Personally, over the next few years i expect it will be exclusives that make the best use of the PS4's power advantage (as is traditional with all consoles). Many developers don't see the incentive in boosting the PS4's resolution or AA, yet alone creating better in-game assets for it.

Anyway, if your next reply contains even more loose connective assumptions i probably won't bother replying. It makes for a very dull discussion.