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First off, multiplatform titles are a piss poor way of comparing two systems technical capabilities. MGS2 ran better on the PS2 than the XBox, but that means jack shit about the 2 systems relative power. It's universally accepted that the XBox was more powerful than the PS2.

The best way is to compare what the console exclusives do at a technical level. No offense, but a lot of people here seem to think that a better looking game automatically means that it's superior technology. What technical tricks can console A do that console B can't? How many more pixels can we squeeze out of the system without reducing graphical fidelity? Those are the types of questions that should be asked if comparing 2 consoles.

As for GT5 Prologue not being true HD, that is true. 1080p is a buzzword. All it simply refers to is 1080 pixels of vertical resolution. There are a lot of different 1080p HD standards ("FullHD" or "TrueHD" being 1920x1080). Either way, GT5 Prologue runs at 1280x1080p with 2xAA. That's a lot of pixels. 50% more than 720p. Even more when you consider that games like Gears of War don't have AA, and Halo 3 runs at ~1060x640. That said, there's a lot to be desired from GT5 Prologue's graphics. The cars are insanely detailed, but the tracks could use some sprucing up. Though, it's still the best looking racing game out right now.

Personally, I don't think either console has shown that it can out-muscle the other. Although, I am inclined to believe that the PS3 has a little more potential than the XBox360, if all it's bottlenecks can be overcome with some good programming.