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pokoko said:

It makes me wonder if Microsoft will consider upgrading the hardware with larger eSRAM at some point for future games.  It would make profitability go backwards, of course, but Microsoft could handle that.  Still, it's not easy to change perceptions, so it might be too late for that.

They'll probably concentrate on developing and teaching work-around methods instead, though, which would make XO very akin to the PS3 in that it simply won't be optimized for every game due to time and difficulty constraints.

The problem is that MS can't just increase the amount of esRAM since it is embedded on the CPU/GPU die. If you want to go up from 32 mb to 64 mb of esRAM, you need to shrink the GPU. You'll end up compromising graphics performance if you do that, but at the same time, you don't want to compromise on the esRAM buffer.

OT: I have to say, I honesty did expect this to happen. Usually, the PS4 and X1 multiplats have the same resolution, but difference framerate or same framerate, but different resolution. However, we're seeing PS4 Shadow of Mordor having over twice the resolution and twice the framerate.