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walsufnir said:
Just found the size of both games and it looks like both are 28gb so assets should be exactly the same.


What does assets have to do with render output?

Anyway, what type of renderer does the SoM-engine use? If it's a multipass deferred render, then ESRAM could very well be the bottleneck. At least it's speculated to be in the case of the Fox Engine.