ethomaz said:
It is just my guesses after tall Last year before launch I said that in my view the devs are using more time to optimize the Xbone version of the games to try to reach more close to PS4 version instead to optimize the game on PS4... the PS4 they are making easy port from PC and getting a good result without a lot of optimization. So in my opinion the games launched in 2013 had this scenarios: PS4: low optimized That is why I guess PS4 still have more to show than Xbone... and I believe MS is already helping devs to reach close to high level of optimization with the games on Xbone while PS4 is still lacking these optimizations. The whole Xbone hardware system had a lot of bootlenecks... these bootlenecks on PS4 doesn't exists or are really a lot smaller compared to Xbone. |
I think you're right in terms of effort vs outcome. I've read a few interviews where devs say PS4 is pretty easy to work on, and you have to put more effort into Xb one to get comparable performance. But that doesn't necessarily mean the performance gap will increase with time. It will only increase if devs put equal time and effort into optimisation on both platforms. But if devs put in the necessary time and effort they should get comparable performance. The problem is time=money and how much money do you sink into optimising performance for the platform that is falling further and further behind in user base. If there comes a point where AAA games are selling 3:1 in favour of Ps4 then it's going to be hard to justify putting extra time and money into the version which is going to sell far less. It's not because of inherent power difference but because it's bad business to expend effort for little reward that we could see a situation where multiplat performance becomes PS4>>xb one >Wii U.
This is the reason it's important for xb one not to fall too far behind Ps4. Also it will become ever more expensive for MS to buy exclusivity, and justify it. It was justified for Xbog because it was a new venture and it needed the investment. It was justified for 360 because it was selling very well and was the HD market leader for most of the gen. Hard to justify on Xb one when the vision for the future is a world the traditional home console.
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