By using this site, you agree to our Privacy Policy and our Terms of Use. Close
GribbleGrunger said:
vivster said:

Read what I'm saying. If both games would run at 1080p30 out of the box it would indeed be more work to push the PS4s visuals higher by implementing higher graphical options instead of just leaving both versions where they are. You are suggesting that all games who reach parity had to be extensively worked on on Xbox side.

What do you think produces less work? Developing on X1 and porting it to the PS4 where it runs just fine and probably a bit better or developing on PS4 and having to port it to X1 where they have to put in extra work to reduce the features that ran fine on PS4.

What I'm saying is working with the lowest common denominator saves work.

No it doesn't. Do you honestly believe that a simple patch can really up the resolution from 900p to 1080p on a game like Assassins Creed? No, it was deliberately lowered to bring it closer to the XB1 version (at least until the reviews went out). The assets and effects are already there but they're turned off to make sure one platform doesn't have a graphical advantage. We also saw how Ubisoft removed features from the PC version of Watch Dogs, and they probably removed some from the PS4 version too.

But that will slowly change as the PS4 pulls ahead in sales and some publishers think 'to hell with it' and stop reducing the quality of the PS4 versions of their games.

OK, we're going into tinfoil territory here so I'm out.

And yes it's very easy to boost performance significantly with a simple patch depending on the development process.



If you demand respect or gratitude for your volunteer work, you're doing volunteering wrong.