GribbleGrunger said:
I'm not sure you're following what I'm saying. It's not about putting more effort in, it's about reducing the quality in order to be closer to the weaker version. Developers don't have to put extra effort into getting a game running better on the PS4, they have to put more effort into bringing the weaker console up to scratch. While they're reducing what the PS4 is capable of, other developers will use this time to take an early lead (in terms of graphics) over the more prominant publishers. Eventuallty the bigger publishers won't be able to justify losing reputation and dollars because of parity and they'll stop reducing the quality of the PS4 version for the sake of parity. |
Read what I'm saying. If both games would run at 1080p30 out of the box it would indeed be more work to push the PS4s visuals higher by implementing higher graphical options instead of just leaving both versions where they are. You are suggesting that all games who reach parity had to be extensively worked on on Xbox side.
What do you think produces less work? Developing on X1 and porting it to the PS4 where it runs just fine and probably a bit better or developing on PS4 and having to port it to X1 where they have to put in extra work to reduce the features that ran fine on PS4.
What I'm saying is working with the lowest common denominator saves work.
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