Amusingly, back in the early 1980s, the idea of companies porting games to rival consoles didn't surprise anybody. Coleco and Mattel both were in the habit of releasing their games on both their own systems (Colecovision and Intellivision) and on their competitors' systems (each others' systems and Atari 2600). They also did something that you could never get away with nowadays: they made Atari 2600 add-ons for their systems, even though the 2600 was still actively competing with them. The reason they pulled it off was because the 2600 was built from off-the-shelf parts; nothing proprietary, meaning anybody could make a 2600 if they knew how.
Sky Render - Sanity is for the weak.








