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oniyide said:
archbrix said:

[...]

This is why I think (read: hope) that Mario Maker is a success - because the game, theoretically, has the chops to do more for WiiU than any of the Wii Sports/Wii Fit sequels that they throw at it.  It gives the console its own identity.


Its a 2d platformer with with create a level options. Sony has been doing this with LBP for years. Now i know some will say  "but, but, Mario!" clearly that IP hasnt been enough to move WIi U out of its funk and IMHO I dont think this game which if im being real should have been done years ago is going to do much. Would be cool if it did though

Nintendo's been doing level creation since the NES, but it's not that aspect alone that gives me hope for Mario Maker.  When I created something in LBP, I wasn't really having fun until I jumped in to play.  With MM, part of why you buy the game seems to be the level-making process itself.  The tools and intuitive interface are easy for anyone to understand and use.  The whole Minecraft craze going on right now could also help MM be a success.  But the most important thing (to me) that MM does do is show how the Gamepad can be used very usefully.  The game could exist without it, sure, but it wouldn't be the same without it.

I could easily be wrong though and MM could end up performing modestly when it comes out next year, but one thing is certain:  If Mario Maker does end up being a big hit, then the WiiU would be doing much better now had it been a launch game.