oniyide said:
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Nintendo's been doing level creation since the NES, but it's not that aspect alone that gives me hope for Mario Maker. When I created something in LBP, I wasn't really having fun until I jumped in to play. With MM, part of why you buy the game seems to be the level-making process itself. The tools and intuitive interface are easy for anyone to understand and use. The whole Minecraft craze going on right now could also help MM be a success. But the most important thing (to me) that MM does do is show how the Gamepad can be used very usefully. The game could exist without it, sure, but it wouldn't be the same without it.
I could easily be wrong though and MM could end up performing modestly when it comes out next year, but one thing is certain: If Mario Maker does end up being a big hit, then the WiiU would be doing much better now had it been a launch game.