Wright said:
Maybe his mistakes were: a) Not making it multiplatform b) Should have released it on 360 instead of Xbox One
I thought the FF example would be a good comparison, though... |
As I said, since we can't be sure on the alternative, yes it is possible that DP would sell better on X360 even if released together... D4 would be harder to sell better solely on X1 because PS4 have twice the install base and is ahead in USA by 750k consoles (or like 20%).
I agree on the mistakes, but if MS hold the financials part them that would be a small mistake for MS (probably not a lot of money lost, but at least got an exclusive to boast and differentiate).
On the FF example perhaps I understood wrong, or you didn't know Ninty made the blunder on relationship. Anyway my bad for being unecessarily agressive on disagreeing. But for the sake of conversatition please explain better what you tough was similar on the FF case (I can just think that Square took a giant gamble if deciding on exclusivity with 0 compensation from Sony or that sony bet high and expend a lot to make PS1 desirable).
duduspace11 "Well, since we are estimating costs, Pokemon Red/Blue did cost Nintendo about $50m to make back in 1996"
http://gamrconnect.vgchartz.com/post.php?id=8808363
Mr Puggsly: "Hehe, I said good profit. You said big profit. Frankly, not losing money is what I meant by good. Don't get hung up on semantics"
http://gamrconnect.vgchartz.com/post.php?id=9008994
Azzanation: "PS5 wouldn't sold out at launch without scalpers."