Wright said:
Why not? Developers do that all the time. Despite developing some previous games for playstation, Swery was probably satisfied with the success of DP on 360.
It happened with Final Fantasy, for example: Despite all the previous entries being on Nintendo, the seventh went to Playstation and from there on, Nintendo was neglected of Final Fantasy aside from spin-offs for the rest of eternity. Was it fair to the Nintendo fanbase? At least in the case of Deadly Premonition, it went multiplatform after a while. Nintendo consoles never saw FF7.
Just to put you an example I could think of. |
Man, don't push things in your argument just to satisfy your point while being completely bizarre... FF VII went for PS1 because of relationship problems with Nintendo during SNES days plus the CD compatibility... and from there to PS2 Sony had 5-8x the fanbase to sell the game to... then on PS3 gen Wii was so weak that it couldn't hold FF XIII, but X360 could and they got the game...
No one is saying about fairness on this way... they could just said it's dumb to analyse the selling on X360 being better than on PS3 for DP (without considering the mitigating factors) as the sole cause for exclusivity on X1... it most probably had some monetary incentive.
duduspace11 "Well, since we are estimating costs, Pokemon Red/Blue did cost Nintendo about $50m to make back in 1996"
http://gamrconnect.vgchartz.com/post.php?id=8808363
Mr Puggsly: "Hehe, I said good profit. You said big profit. Frankly, not losing money is what I meant by good. Don't get hung up on semantics"
http://gamrconnect.vgchartz.com/post.php?id=9008994
Azzanation: "PS5 wouldn't sold out at launch without scalpers."