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archbrix said:
RolStoppable said:
Teeqoz said:

How?

Because you imply that that is wrong when it actually is how things work.

Think about it: How can Nintendo hardware continue to exist when third party support is so lackluster and has been for two decades now? The only explanation is that Nintendo content drives the hardware sales, because ultimately dedicated gaming machines are bought to play video games. Hardware doesn't sell itself.

Your last sentence in the preceding post makes the mistake of drawing a conclusion based on current market conditions and accepting them as definitive. Let's go back ten years: It's 2004, the GameCube struggles mightily, third parties are abandoning ship. Now the question is posed if Nintendo will ever be able to reach the NES height again. Your answer would be: "No, because the NES didn't have the fierce competition of Sony and Microsoft that Nintendo has now." - But if we go back to the present, to the year 2014, we have the benefit of hindsight. Now we know that Nintendo not only reached the NES height, but eclipsed it. We know that looking at market conditions of a given time and thinking of them as unchangeable can make us horribly wrong, especially in a business that resets to 0 each generation.

And this leads back to it being in Nintendo's hands to create software that pushes their hardware to such heights. Nintendogs and Brain Training have fizzled out in the 3DS era, but what's there that prevents Nintendo from making new IPs? Only their own decision-making processes. Nintendogs and Brain Training were new IPs in the DS era and largely responsible for the sales uptick in hardware. Before their releases, the DS lagged behind the GBA. Afterwards the DS accelerated and never looked back.

Great post that says it all, really.

If Nintendo had launched a motion control console with no software to show that there was vision behind the design in the first place, it likely would have bombed spectacularly.  This has never been more evident than with the WiiU; it still doesn't have the game that shows that Nintendo had a reason for the console's design.  

This is why I think (read: hope) that Mario Maker is a success - because the game, theoretically, has the chops to do more for WiiU than any of the Wii Sports/Wii Fit sequels that they throw at it.  It gives the console its own identity.


Its a 2d platformer with with create a level options. Sony has been doing this with LBP for years. Now i know some will say  "but, but, Mario!" clearly that IP hasnt been enough to move WIi U out of its funk and IMHO I dont think this game which if im being real should have been done years ago is going to do much. Would be cool if it did though