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eFKac said:
If it's the same as the demo, and I assume it is, it doesn't look that graphics intensive, should be able to run in 1080p/60 on the Xbone with some effort.


No. if the game is optimized for PS4 (like MGS5 was), then it should run easily at 900p given the 40% GPU Tlops gap between 2 consoles, if if ran at 1080p on XB1 we would have the Diablo 3 XB1 situation, the game hovers during long levels at ~50fps wehn PS4 is solid locked at 60fps. Recent exemple of multplat optimized game is Metro Redux (the devs are known to be really good at console development), 1080p PS4 and 912p on XB1 both games solid 60fps locked, ~40% pixel difference which is almost exactly the Tflops difference of both GPUs.

But 720p is really low, they really could have optimized their buffers to increase the resolution. Here the real problem is the framebuffer (I think they may use some temporal AA which is fast ram (esram) hungry) that must be big, too big for 32MB esram fast ram.